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Welcome to another update without any 2.4 information, however we do have a few interesting blue posts from the community managers and it's looking a bit more interesting than the beginning of the week.
The secrets behind the loot tables There's always been a lot of question around this and Drysc decided to explain how everything works. Quote from: Drysc (Source) Loot is generated upon creation. As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined. is it based on some attribute of the players in the raid, or the raid leader? Heh, no. I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator. Does it mean that killing the same boss at the exact same time each week will get players the same loot everytime ? No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game. What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either) Personal Rating Issue The bug affecting some players and removing them from the wrong arena team when attempting to leave another one has been identified, however it can't be fixed without a patch and support teams won't be able to reimburse any lost ratings during this time. Quote from: Tharfor (Source) An issue has been identified that is sometimes causing players to be removed from the wrong Arena Team when attempting to leave a different team (being removed from the 5v5 team when trying to leave the 2v2 team, for example). As a direct result of this some players are inadvertently losing some of their personal rating. We expect this issue to be resolved in an upcoming patch, but we regret to inform you that our support teams will be unable to reimburse any lost ratings during this time. Alliance / Horde balance PvE servers are full of night elves and TBC PvP servers are full of blood elves, but it's not that bad actually, we could have had gnomes instead. Quote from: Drysc (Source) That's a bit more complex. Old timey PvE realms, which are generally the ones queuing as far as PvE goes, are all Alliance heavy. The only realms that are Horde heavy are TBC launch day PvP realms. How many people do you think want to transfer from their PvP realm to a PvE realm? However, Malygos, has a pretty close 2:1 Alliance/Horde ratio. Which, while isn't necessarily ideal, has been the going rate for PvE faction balance since the launch of the game. That's a good transition for the following post, with Drysc answering to the people asking if it will be possible to transfer from alliance to horde in the future. Short answer : no. Quote from: Drysc (Source) It's always been talked about within the community and so it's something we've always been aware of. I think the undertaking is just so complex and potentially dangerous to the game that it's not something we're currently investing in. The Blood Elf addition to the horde, as well as the shaman/paladin swap were probably the biggest attempts at encouraging better faction balance. Trust me when I say US realms have it really great as far as faction balance goes. Other blue posts Quote from Blizzard staff Is there any plan to increase the speed of mounts even more ? Probably not. We've stated a few times that the higher end flight speed right now is right up to the limit (and maybe a bit faster) of the speed we want players traveling at. It's unlikely that we'll allow it to go too much faster. (Source) New non-transfer realms At this time we have no announcement to make regarding a new non-transfer realm. (Source) Beastiary update [i... Weiterlesen... |
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