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Alt 06.02.2008, 09:03
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Registriert seit: 21.01.2008
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Standard Archdruid, 2.4 cooking and combat log, blue posts

Today we've got blue posts, blue posts, and blue posts, including a few updates to yesterday's posts (interface and cooking). Nothing said about the release date of the 2.4 patch on PTR, but it's probably a matter of days now (hours ?)

Archdruid hero class ?
computerandvideogames.com released the 2nd part of their interview with Tigole, well it's not really a second part because it looks a lot like the first one, however there is a very interesting comment about heroic classes.
Quote from: Tigole (Source)
What's more, with any luck, we'll see more Hero classes some time after release, the hot Zitron tip being some kind of Archdruid quest directly connected to Malfurion Stormrage and the much-anticipated Emerald Dream.




[Patch 2.4] Cooking recipes
I already posted the stats of the new cooking recipes, but this time we're back with the full description of each item directly from a blue post.
Quote from: Vaneras (Source)
We have added two new cooking recipes for Patch 2.4: Charred Bear Kabobs and Juicy Bear Burgers. Both new recipes can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. The recipes require 250 skill to learn, and use meat added to level 48-56 bears. This means it will no longer require fish to skill up your cooking to 300.

Juicy Bear Burger
Requires Level 45. Use: Restores 1933 health over 27 sec. Must remain seated while eating. If you eat for 10 seconds will also increase your damage and healing from magical spells and effects by up to 14 for 15 min.

Charred Bear Kabobs
Requires Level 45. Use: Restores 1933 health over27 sec. Must remain seated while eating. If you eat for 10 seconds will also increase your attack power by 24 for 15 min.




[Patch 2.4] Combat log changes
I'm not posting the full post because it's ridiculously long, but Vaneras confirmed that the new combat log will have tons of formatting and coloring options. There are a lot more details for UI developers on the original post
Quote from: Vaneras (Source)
The whole combat log also supports a new coloring model, based on context. While by default, entire lines are a single color, highlighting the most important details. The combat log also supports coloring just unit names, spells, actions and damage numbers. Spells and damage can also be colored by school. However, there are several features not exposed in the base UI that AddOns can use right away. These are event-specific coloring, unit coloring with greater granularity and the ability to customize the list of highlighted events.

There are several other formatting related features. You can enable timestamps which show the time that spell or attack happened. You can show or hide square braces, change formatting without refreshing the combat log and disable the display of raid icons. These features were too niche to go into the base UI, but can be easily exposed for power users. By now you’ve already thought of some features of your own and are ready to get to coding. So let’s jump straight to some examples.

Formatting & Coloring
One of the major combat log formats we considered while redoing the combat log was the Nurfed Combat Log format. This combat log format was very concise, made heavy use of color-coding and was one of the final candidates for the combat log. We eventually axed it on the basis of being too overwhelming for new users. However, we left in all of the options to convert the current combat log into the Nurfed combat log.

Here’s how:

Combat Log Settings -> Colors
Unit Colors:
Me -> Green
My Pet -> Dark Green
Friends -> Blue
Enemies -> Red
Neutral -> Yellow

Colorize:
Unit Names -> Checked
Spell Names -> Checked
Spell Color-by-School -> Checked
Damage Number -> Checked
Damage Color-by-School -> Checked
Damage School -> Checked
Entire Line -> Unchecked
All Highlighting Options-> Unchecked

Formatting:
Verbose -> Unchecked
Braces -> Checked
Timestamps -> Checked

However, some people may want it even more terse than that. For this, we present:

Hyper Condensed Mode
To get rid of the word “Fire” and “Frost” type:

/script TEXT_MODE_A_STRING_VALUE_SCHOOL = “”;

That will remove the Fire from “55 Fire”. However, let’s go even farther:

(Critical) (Crushing) (Blocked) (Resisted)

All of these are really long. Let’s compress them:

TEXT_MODE_A_STRING_RESULT_RESISTED = "R";
TEXT_MODE_A_STRING_RESULT_BLOCKED = "B";
TEXT_MODE_A_STRING_RESULT_ABSORBED = "A";
TEXT_MODE_A_STRING_RESULT_CRITICAL = "C"...




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