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Alt 09.05.2008, 11:05
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Standard Wrath of the Lich King Preview

This post will be updated multiple times, stay tuned

Wrath of the Lich King Preview
At the beginning of the week, multiple websites have been invited to the Blizzard HQ for a presentation of WotLK, we'll probably see tons of screenshots and some useful information released today.

Sources
You should really check the following site, the interviews and articles are really interesting.

Wrath of the Lich King Preview on Gamespy.comJudgehype.com for Screenshots and Video


Information summary
Death Knights
  • All players with a level 55 character will be able to create one Death Knight per realm, per account. (Gamespy.com)
  • Blizzard's designers decided to start the class with a full complement of abilities right off the bat, figuring that any player that has advanced a character to level 55 would be able to learn to handle the new class with minimal difficulty. (Gamespy.com)
  • Death Knights will have a summonable Skeletal Deatcharger Mount. (Gamespy.com)
  • Death Knights aren't using Mana or Energy, the runes are their primary source of power and are slotted into their "blade," which lies underneath their health bar as a visual indicator of what resources are available to the player at any given moment. (Gamespy.com)
  • Spent runes automatically refresh after a set period of time, much like a Rogue's energy bar. (Gamespy.com)
  • There are six slots in the blade, and the player is free to fill those slots with any given number of Blood, Unholy or Frost runes. (Gamespy.com)
  • Death Knights also have a secondary resource called Runic Power generated by using your rune abilities. It will use the same mechanics as rage and increase when you deal damage, or slowly decrease if you're not using it. (Gamespy.com)
  • Death Knights will have a lot of abilities that cost all available Runic Power with varying levels of effectiveness based on total Runic Power spent. (Same mechanics as Execute for warriors, or finishing moves for Rogues) (Gamespy.com)
  • Death Knights will have spells equivalent to auras called "Presence", providing them with powerful self-buffs depending on their role in the group. (One for tanking, one for damage dealing, etc ...) (Gamespy.com)
  • An instant lifedrain spell (described as death coil without the fear component) will be available. (Gamespy.com)
  • Death Knights will be the first class to use diseases as a source of damage, with abilities that become strong depending on how many diseases are already applied to the target. (Gamespy.com)
  • "Army of the Dead" will spawn numerous undead minions to attack nearby hostiles targets. (Gamespy.com)
  • Death Knights will also revive ...


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