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  #1 (permalink)  
Alt 19.02.2008, 14:08
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Mr. Chaos
WoW Characters
 
Registriert seit: 21.01.2008
Ort: Nürnberg
Beiträge: 370
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Standard Schamanennerf inc

Wie Blizzard UK Mitarbeiter Vaneras in einem Forum beschreibt, wird das Talent "Ruf des Donners" (Call of Thunder) auf 5% Zaubercrit generft. Zuvor konnte man bei 5 Punkten auf 6% zusätzliche Zaubercritchance skillen. Vaneras meint, dass diese Änderung zur Normalisierung der Talentwerte nötig wäre.

Zudem kündigt er weitere Änderungen für den Schamanen an, einige für Patch 2.4, aber auch nach 2.4 sollen weitere Änderungen Einzug halten.

Quelle:
Vaneras' Post zum Thema Schamanennerfs


It is true that the 6% has been there for awhile, but it is important to keep in mind that things, ideas and philosophies change as time passes. Changes like this one are being planned not just for patch 2.4 but for the future as well.

We know that you have questions and concerns, which we will do our best to address whenever we can. In this case we are telling you the reasoning of why the change was done. Of course, you can choose not to accept this change and be upset about it, but the most productive reaction to this kind of thing is to test the changes and then post your results and findings of those tests... That is the kind of feedback that is really useful to us.

It is important to point out that the developers don't feel hatred towards the Shaman community and they most certainly do not sit down and plot evil schemes for the sole purpose of annoying you. The developers are working towards a goal they feel is the best possible situation for everyone and they truly care about the things that they do. But we must not forget that they are also human and therefore at times must make some tough decisions... decisions that they very well know won't always be popular with the community.

The developers realize that many of you, who have dedicated yourselves to the Shaman class, are quite unhappy at the moment. The developers of course wants everybody to be happy with the class they have chosen to play, and as such they are working toward the betterment of the Shaman class, and other classes as well of course. This even holds true when unpopular changes are being made.
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  #2 (permalink)  
Alt 19.02.2008, 15:36
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Oprah Windfury
 
Registriert seit: 21.01.2008
Ort: Minga
Beiträge: 190
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ich quote mal ausm en fourm:

Zitat:
I dare you Veneras to defend this change after reading this:

Druid
Improved Nature's Grasp, ranks 1-3 gives 15%, rank 4 gives 20%.
Control of Nature, rank 1 gives 40%, rank 2-3 gives 30%.
Celestial Focus, ranks 1-2 gives 25%, rank 3 gives 20%.
Lunar Guidance, ranks 1-2 gives 8%, rank 3 gives 9%.
Dreamstate, rank 1 gives 4%, ranks 2-3 gives 3%.
Thick Hide, rank 1 gives 4%, ranks 2-3 gives 3%.

Hunter
Thick Hide (for pet), ranks 1-2 gives 7%, rank 3 gives 6%.
Thick Hide (for hunter), rank 1 gives 4%, ranks 2-3 gives 3%.
Improved Mend Pet, rank 1 gives 15%, rank 2 gives 35%.
Improved Barrage, ranks 1-2 gives 33%, rank 3 gives 34%.
Entrapment rank, 1-2 gives 8%, rank 3 gives 9%.
Improved Wing Clip, 1-2 gives 7%, rank 3 gives 6%.
Expose Weakness, ranks 1-2 gives 33% while rank 3 gives 34%.
Thrill of the Hunt, ranks 1-2 gives 33% while rank 3 gives 34%.

Mage
Wand Specialization, rank 1 gives 13%, rank 2 gives 12%.
Improved Scorch, ranks 1-2 gives 33% while rank 3 gives 34%.
Permafrost, rank 1 gives 4%, ranks 2-3 gives 3%.
Improved Blizzard, rank 1 gives 30%, rank 2 gives 20%, rank 3 gives 15%.
Frost Channeling, rank 1 gives 4%, ranks 2-3 gives 3%.
Improved Cone of Cold, rank 1 gives 15%, ranks 2-3 gives 10%.

Paladin
Light's Grace, ranks 1-2 gives 33%, rank 3 gives 34%.
Blessed Life, rank 1 gives 4%, ranks 2-3 gives 3%.
Improved Righteous Fury, rank 1 gives 16%, ranks 2-3 gives 17%.
Sanctified Judgement, ranks 1-2 gives 33%, rank 3 gives 34%.
Sanctified Seals, ranks 1-2 gives 33%, rank 3 gives 34%.
Divine Purpose, rank 1 gives 4%, ranks 2-3 gives 3%.

Priest
Focused Will (dmg taken), rank 1 gives 1%, ranks 2-3 gives 2%.
Focused Will (heal taken), rank 1 gives 4%, ranks 2-3 gives 3%.
Inspiration, ranks 1-2 gives 8%, rank 3 gives 9%.
Shadow Affinity, ranks 1-2 gives 8%, rank 3 gives 9%.

Rogue
Mace Specialization, ranks 1-4 gives 1%, rank 5 gives 2%.
Fleet Footed, rank 1 gives 8%, rank 2 gives 7%.
Master of Subtlety, rank 1 gives 4%, ranks 2-3 gives 3%
Cheat Death, ranks 1-2 gives 33%, rank 3 gives 34%.

Shaman
Elemental Warding, rank 1 gives 4%, ranks 2-3 gives 3%.
Eye of the Storm, ranks 1-2 gives 33% while rank 3 gives 34%.
Elemental Precision, rank 1 gives 4%, ranks 2-3 gives 3%.
Enhancing Totems, rank 1 gives 8%, rank 2 gives 7%.
Flurry, rank 1 gives 10%, ranks 2-4 gives 5%.
Elemental Weapons (rockbiter), ranks 1-2 gives 7%, rank 3 gives 6%.
Elemental Weapons (windfury), ranks 1 and 3 gives 13%, rank 2 gives 14%.
Ancestral Healing, ranks 1-2 gives 8%, rank 3 gives 9%.
Healing Wave, ranks 1-2 gives 33% while rank 3 gives 34%.

Warlock
Improved Drain Soul, rank 1 gives 7%, rank 2 gives 8%.
Soul Siphon, rank 1 gives 24%, rank 2 gives 36%.
Mana Feed, ranks 1-2 gives 33% while rank 3 gives 34%.
Improved Searing Pain, rank 1 gives 4%, ranks 2-3 gives 3%.
Backlash, ranks 1-2 gives 8%, rank 3 gives 9%.

Warrior
Improved Thunder Clap (dmg), rank 1 gives 40%, ranks 2-3 gives 30%.
Improved Thunder Clap (slow), rank 1 gives 4%, ranks 2-3 gives 10%.
hat schon recht, die begründung ist ein bisschen dürftig...
aber mir kann's egal sein, ele is eh langweilig :)
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  #3 (permalink)  
Alt 20.02.2008, 09:18
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Oprah Windfury
 
Registriert seit: 21.01.2008
Ort: Minga
Beiträge: 190
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YEAH YEAH YEAH *DANCE*

Zitat:
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
  • Tremor Totem now pulses every 3 seconds, down from 4.
instant ghost wolf und tremor 3sek tick, da kotzen ja die hexer noch mehr^^
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